Tuesday 18 November 2014

Final Submission EXP 2

Trailer:
Photographs:
(Note due to fraps causing problems, photos taken by screenshots)
Interior of the Sabramati Ashram after 100 years. note the decay and worn out surfaces compared to the past
Overview of the building. Note that using lighting and environment materials, I made a significantly bleak and despairing atmosphere for the trailer

One of the props used, a portrait of Ghandi as this was where he lived for some time. I used decal to give a decay look to the photo. This is also  my means of interactivity in the trailer. Shooting this caused it to break down as a response because of rayfire

An image of the structural collape of certain parts of the building due to the vegetation growing uncontained by the absence of humanity. Its weight caused members to fail such as the pillar which lead to the rafters, planks and roof

Another image of how decay is evident in the building, showing the concrete "frame". Also note how a piece of the rafter fell from decay exposing the structural members of the building.


3ds Max File: 
https://www.dropbox.com/s/5szg1x92bgt5chj/Final.max?dl=0

Cry Engine Level:
Project folder
- https://www.dropbox.com/sh/bexi614y5r0q0fa/AAAXLOXdCU9XAAy8kF1HKOita?dl=0

materials folder:
https://www.dropbox.com/sh/zpojekpbs59z8t6/AADzPyjI7Zkuis8i9A1RfwMda?dl=0

objects folder:
https://www.dropbox.com/sh/tg1r6qi4v1q2uql/AAAf6Dodou8d3OYljnQbCrz9a?dl=0

Had I had more time:
- improvement of vegetation
-more addition of decals
-more areas of decay
-fixed up textures

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