Tuesday 18 November 2014

Final Submission EXP 2

Trailer:
Photographs:
(Note due to fraps causing problems, photos taken by screenshots)
Interior of the Sabramati Ashram after 100 years. note the decay and worn out surfaces compared to the past
Overview of the building. Note that using lighting and environment materials, I made a significantly bleak and despairing atmosphere for the trailer

One of the props used, a portrait of Ghandi as this was where he lived for some time. I used decal to give a decay look to the photo. This is also  my means of interactivity in the trailer. Shooting this caused it to break down as a response because of rayfire

An image of the structural collape of certain parts of the building due to the vegetation growing uncontained by the absence of humanity. Its weight caused members to fail such as the pillar which lead to the rafters, planks and roof

Another image of how decay is evident in the building, showing the concrete "frame". Also note how a piece of the rafter fell from decay exposing the structural members of the building.


3ds Max File: 
https://www.dropbox.com/s/5szg1x92bgt5chj/Final.max?dl=0

Cry Engine Level:
Project folder
- https://www.dropbox.com/sh/bexi614y5r0q0fa/AAAXLOXdCU9XAAy8kF1HKOita?dl=0

materials folder:
https://www.dropbox.com/sh/zpojekpbs59z8t6/AADzPyjI7Zkuis8i9A1RfwMda?dl=0

objects folder:
https://www.dropbox.com/sh/tg1r6qi4v1q2uql/AAAf6Dodou8d3OYljnQbCrz9a?dl=0

Had I had more time:
- improvement of vegetation
-more addition of decals
-more areas of decay
-fixed up textures

Tuesday 4 November 2014

EXP 2 Week 6


Strategy: 
Playing on the idea that this world has been affected by nuclear radiation, I want to show the decay and destructibility of objects. Aiming this trailer to lean towards a more horror, eerie path, as I walk pass areas while looking, im going to use the advantage of the blind spots and corners to "hide" objects that will show up right in the cameras view which will shock the viewer and I plan to use that jump scare as an opportunity to shoot the gun. This will show the collasping of the portrait prop showing both interactivity and decay from nuclear radiation. To limit which parts structurally  failed, I concentrated failure around the interior trees. This was because I went with the idea that if humans didnt live, and with the help of nuclear radiation, vegetation could grow exponentially and become so large that it would begin to "lean" over parts of the structure and give in to the weight

Reflection:
This lecture gave me ideas of adding small details that would work to my advantage and take into considerated what would be needed to give a certain impression and overall effect to the viewer. Quite similar to EXP1 of the sublime.

EXP 2 Week 5

Blending Texture:
Rust and Metal


Last of Us:


Shows strong apocalyptic atmosphere and buildings of decay. Gives impression of unknown and danger

Godzilla:


Gives strong eerie impression by muted sound and lack of music

Fallout 3:


Gives eerie impression by slow panning and camera movement in single flowing motion

Book of Eli:


Shows very bleak atmosphere by dull lighting

Maniac:


Mainly POV shots, showing an interesting take on a horror genre.

Paragraph:
Seeing these trailers gave me many ideas of how to show my trailer. Beginning at the start of the house, will show the house decayed in a POV motion. Most of this will be in POV slowly looking around and progressing through the building. As this happens, it will juxtapose to the past where it will show a clean and new house showing parts of where collapsed building will be. it will be a series of running, walking and looking around. I also wanted to play with the idea that nuclear radiation led to the mutation of animals that have violent behaviour so the "i am not alone" concept is continued.

Reflection:
This lecture taught me just how terrifying mother nature could be. This was reinforced by what Russell said about how nature can always trumph and surprise humanity no matter how much we design. Bringing up something interesting in the lecture was the Namibia land where diamonds where found in the desolate area.